Burnout
2024-2025
Software: Z-Brush, Autodesk Maya, Adobe Substance Painter, Nuke
Project duration: 6 months
Team: Karina Zhou, Lewi Thute, Batu Alpas, William Zhou Larsen
A young and fierce 16-year old Azel must navigate the harsh landscapes of Haven City. After losing her father to a shared illness, Azel must decide between her dreams of grandeur and her life.

(Above) Pipeline Test Shot
Young Azel
Alongside my team, we analyzed and reimagined how a 'dystopian' world may feel for little girls and families.
How do clothes change over time?
What would a day-to-day life look for a young girl living in a desert wasteland?




Concept Art, Model and Texture by Karina Zhou
Adult Azel
As Azel's mind descends into desperation, her physical appearance changes alongside it.
After my colleague Will Larsen created the Version 1 base textures, I went for a Version 2 second pass, adding extra character personality touch-ups.
Version 1


Version 2






Model and UV by William Larsen
Character Rig by Lewi Thute
Stickers and Textural stains, Render by Karina Zhou
Adult's Helmet
inspired by Chinese Peking Theatre Masks, I designed Azel's helmet to reflect her stubborn, intense personality.



Model and UV by William Larsen
Concept Art, Texture, Render by Karina Zhou
Tonee the Pharmacist
For this quirky robot pharmacist, I worked with my team to conceptualize an eerie feeling, borrowing clothes from both nurses and corporate outfits.


Robot Model by William Larsen
Clothing Model & Texture by Karina Zhou
Locker Room Textures & Lighting
In this scene, our character's health is declining rapidly and the room is textured to reflect her inner state.
After a few variations, we decided to go with a yellow-green aura, as it creates an atmopshere of discomfort and rot.






Model by William Larsen
Texture & Lighting by Karina Zhou
More to Come...
Keep up with Our Project: @onestudiooo